ZORK I: The Great Underground Empire Copyright (c) 1981, 1982, 1983 Infocom, Inc. All rights reserved. ZORK is a registered trademark of Infocom, Inc. Revision 88 / Serial number 840726 West of House You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here. >north North of House You are facing the north side of a white house. There is no door here, and all the windows are boarded up. To the north a narrow path winds through the trees. >north Forest Path This is a path winding through a dimly lit forest. The path heads north- south here. One particularly large tree with some low branches stands at the edge of the path. You hear in the distance the chirping of a song bird. >climb tree Up a Tree You are about 10 feet above the ground nestled among some large branches. The nearest branch above you is above your reach. Beside you on the branch is a small bird's nest. In the bird's nest is a large egg encrusted with precious jewels, apparently scavenged by a childless songbird. The egg is covered with fine gold inlay, and ornamented in lapis lazuli and mother-of-pearl. Unlike most eggs, this one is hinged and closed with a delicate looking clasp. The egg appears extremely fragile. >take egg Taken. >down Forest Path >south North of House >east Behind House You are behind the white house. A path leads into the forest to the east. In one corner of the house there is a small window which is slightly ajar. >open window With great effort, you open the window far enough to allow entry. >enter window Kitchen You are in the kitchen of the white house. A table seems to have been used recently for the preparation of food. A passage leads to the west and a dark staircase can be seen leading upward. A dark chimney leads down and to the east is a small window which is open. On the table is an elongated brown sack, smelling of hot peppers. A bottle is sitting on the table. The glass bottle contains: A quantity of water >west Living Room You are in the living room. There is a doorway to the east, a wooden door with strange gothic lettering to the west, which appears to be nailed shut, a trophy case, and a large oriental rug in the center of the room. Above the trophy case hangs an elvish sword of great antiquity. A battery-powered brass lantern is on the trophy case. >take lantern Taken. >move rug With a great effort, the rug is moved to one side of the room, revealing the dusty cover of a closed trap door. >open trap door The door reluctantly opens to reveal a rickety staircase descending into darkness. >drop egg Dropped. >down You have moved into a dark place. The trap door crashes shut, and you hear someone barring it. It is pitch black. You are likely to be eaten by a grue. >turn on lantern The brass lantern is now on. Cellar You are in a dark and damp cellar with a narrow passageway leading north, and a crawlway to the south. On the west is the bottom of a steep metal ramp which is unclimbable. >south East of Chasm You are on the east edge of a chasm, the bottom of which cannot be seen. A narrow passage goes north, and the path you are on continues to the east. >east Gallery This is an art gallery. Most of the paintings have been stolen by vandals with exceptional taste. The vandals left through either the north or west exits. Fortunately, there is still one chance for you to be a vandal, for on the far wall is a painting of unparalleled beauty. >take painting Taken. >north Studio This appears to have been an artist's studio. The walls and floors are splattered with paints of 69 different colors. Strangely enough, nothing of value is hanging here. At the south end of the room is an open door (also covered with paint). A dark and narrow chimney leads up from a fireplace; although you might be able to get up it, it seems unlikely you could get back down. Loosely attached to a wall is a small piece of paper. >up Kitchen On the table is an elongated brown sack, smelling of hot peppers. A bottle is sitting on the table. The glass bottle contains: A quantity of water >turn off lantern The brass lantern is now off. >west Living Room Above the trophy case hangs an elvish sword of great antiquity. There is a jewel-encrusted egg here. >take sword Taken. >open trophy case Opened. >put painting in trophy case Done. >get egg Taken. >eastupturn on lanternget allturn off lanterndown I don't know the word "eastupturn". >east up turn on lantern get all turn off lantern down You used the word "east" in a way that I don't understand. >eastupturn on lanternget allturn off lanterndown I don't know the word "eastupturn". >east up turn on lantern get all turn off lantern down You used the word "east" in a way that I don't understand. >east up turn on lantern get all turn off lantern down You used the word "east" in a way that I don't understand. >east Kitchen On the table is an elongated brown sack, smelling of hot peppers. A bottle is sitting on the table. The glass bottle contains: A quantity of water >up You have moved into a dark place. It is pitch black. You are likely to be eaten by a grue. >turn on lantern The brass lantern is now on. Attic This is the attic. The only exit is a stairway leading down. A large coil of rope is lying in the corner. On a table is a nasty-looking knife. >get all nasty knife: Taken. rope: Taken. >turn off lantern The brass lantern is now off. It is now pitch black. >down Kitchen On the table is an elongated brown sack, smelling of hot peppers. A bottle is sitting on the table. The glass bottle contains: A quantity of water >west Living Room Your collection of treasures consists of: A painting >open trap door The door reluctantly opens to reveal a rickety staircase descending into darkness. >down You have moved into a dark place. The trap door crashes shut, and you hear someone barring it. It is pitch black. You are likely to be eaten by a grue. Your sword is glowing with a faint blue glow. >turn on lantern The brass lantern is now on. Cellar You are in a dark and damp cellar with a narrow passageway leading north, and a crawlway to the south. On the west is the bottom of a steep metal ramp which is unclimbable. >north The Troll Room This is a small room with passages to the east and south and a forbidding hole leading west. Bloodstains and deep scratches (perhaps made by an axe) mar the walls. A nasty-looking troll, brandishing a bloody axe, blocks all passages out of the room. Your sword has begun to glow very brightly. The axe crashes against the rock, throwing sparks! >attack troll with sword The fatal blow strikes the troll square in the heart: He dies. Almost as soon as the troll breathes his last breath, a cloud of sinister black fog envelops him, and when the fog lifts, the carcass has disappeared. Your sword is no longer glowing. >drop sword Dropped. Someone carrying a large bag is casually leaning against one of the walls here. He does not speak, but it is clear from his aspect that the bag will be taken only over his dead body. >east East-West Passage This is a narrow east-west passageway. There is a narrow stairway leading down at the north end of the room. >east Round Room This is a circular stone room with passages in all directions. Several of them have unfortunately been blocked by cave-ins. >southeast Engravings Cave You have entered a low cave with passages leading northwest and east. There are old engravings on the walls here. >east Dome Room You are at the periphery of a large dome, which forms the ceiling of another room below. Protecting you from a precipitous drop is a wooden railing which circles the dome. >tie rope to railing The rope drops over the side and comes within ten feet of the floor. >climb down rope Torch Room This is a large room with a prominent doorway leading to a down staircase. Above you is a large dome. Up around the edge of the dome (20 feet up) is a wooden railing. In the center of the room sits a white marble pedestal. A piece of rope descends from the railing above, ending some five feet above your head. Sitting on the pedestal is a flaming torch, made of ivory. >take torch turn off lantern south drop lantern east take coffin open coffin take You used the word "turn" in a way that I don't understand. >take torch turn off lantern s drop lantern e You used the word "turn" in a way that I don't understand. >take torch turn off lantern You used the word "turn" in a way that I don't understand. >take torch turn off lantern south drop lantern east take coffin open coffin take You used the word "turn" in a way that I don't understand. >take torch Taken. >turn off lantern The brass lantern is now off. >southdrop lanterneasttake coffinopen coffintake sceptre I don't know the word "southdrop". >south Temple This is the north end of a large temple. On the east wall is an ancient inscription, probably a prayer in a long-forgotten language. Below the prayer is a staircase leading down. The west wall is solid granite. The exit to the north end of the room is through huge marble pillars. There is a brass bell here. >drop lantern Dropped. >east Egyptian Room This is a room which looks like an Egyptian tomb. There is an ascending staircase to the west. The solid-gold coffin used for the burial of Ramses II is here. >take coffin Taken. >open coffin The gold coffin opens. A sceptre, possibly that of ancient Egypt itself, is in the coffin. The sceptre is ornamented with colored enamel, and tapers to a sharp point. >take sceptre Taken. >west Temple There is a brass lantern (battery-powered) here. There is a brass bell here. >take lantern Your load is too heavy. >treasure You hear a scream of anguish as you violate the robber's hideaway. Using passages unknown to you, he rushes to its defense. The thief gestures mysteriously, and the treasures in the room suddenly vanish. Treasure Room This is a large room, whose east wall is solid granite. A number of discarded bags, which crumble at your touch, are scattered about on the floor. There is an exit down a staircase. There is a suspicious-looking individual, holding a large bag, leaning against one wall. He is armed with a deadly stiletto. There is a silver chalice, intricately engraved, here. A quick thrust pinks your left arm, and blood starts to trickle down. >give coffin to thief The thief is taken aback by your unexpected generosity, but accepts the gold coffin and stops to admire its beauty. >give egg to thief The thief is taken aback by your unexpected generosity, but accepts the jewel-encrusted egg and stops to admire its beauty. >take chalice give torch to thief give sceptre to thief give chalice to thief tem You used the word "give" in a way that I don't understand. >take chalice You'd be stabbed in the back first. The thief draws blood, raking his stiletto across your arm. >give torch to thief The thief is taken aback by your unexpected generosity, but accepts the torch and stops to admire its beauty. >give sceptre to thief The thief is taken aback by your unexpected generosity, but accepts the sceptre and stops to admire its beauty. >temple Temple There is a brass lantern (battery-powered) here. There is a brass bell here. >inventory You are carrying: A nasty knife >take lantern Taken. >turn on lantern The brass lantern is now on. >diagnose You have a serious wound, which will be cured after 54 moves. You can be killed by one more light wound. >z Time passes... >z Time passes... >treasure You hear a scream of anguish as you violate the robber's hideaway. Using passages unknown to you, he rushes to its defense. The thief gestures mysteriously, and the treasures in the room suddenly vanish. Treasure Room There is a suspicious-looking individual, holding a large bag, leaning against one wall. He is armed with a deadly stiletto. There is a silver chalice, intricately engraved, here. Finishing you off, the thief inserts his blade into your heart. It appears that that last blow was too much for you. I'm afraid you are dead. **** You have died **** Now, let's take a look here... Well, you probably deserve another chance. I can't quite fix you up completely, but you can't have everything. Forest This is a forest, with trees in all directions. To the east, there appears to be sunlight. >inventory You are empty-handed. >east Forest Path >restart Your score is 98 (total of 350 points), in 76 moves. This gives you the rank of Novice Adventurer. > ZORK I: The Great Underground Empire Copyright (c) 1981, 1982, 1983 Infocom, Inc. All rights reserved. ZORK is a registered trademark of Infocom, Inc. Revision 88 / Serial number 840726 West of House You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here. >north North of House You are facing the north side of a white house. There is no door here, and all the windows are boarded up. To the north a narrow path winds through the trees. >north Forest Path This is a path winding through a dimly lit forest. The path heads north- south here. One particularly large tree with some low branches stands at the edge of the path. You hear in the distance the chirping of a song bird. >climb tree Up a Tree You are about 10 feet above the ground nestled among some large branches. The nearest branch above you is above your reach. Beside you on the branch is a small bird's nest. In the bird's nest is a large egg encrusted with precious jewels, apparently scavenged by a childless songbird. The egg is covered with fine gold inlay, and ornamented in lapis lazuli and mother-of-pearl. Unlike most eggs, this one is hinged and closed with a delicate looking clasp. The egg appears extremely fragile. >take egg Taken. >down Forest Path >south North of House >east Behind House You are behind the white house. A path leads into the forest to the east. In one corner of the house there is a small window which is slightly ajar. >open window With great effort, you open the window far enough to allow entry. >enter window Kitchen You are in the kitchen of the white house. A table seems to have been used recently for the preparation of food. A passage leads to the west and a dark staircase can be seen leading upward. A dark chimney leads down and to the east is a small window which is open. On the table is an elongated brown sack, smelling of hot peppers. A bottle is sitting on the table. The glass bottle contains: A quantity of water >west Living Room You are in the living room. There is a doorway to the east, a wooden door with strange gothic lettering to the west, which appears to be nailed shut, a trophy case, and a large oriental rug in the center of the room. Above the trophy case hangs an elvish sword of great antiquity. A battery-powered brass lantern is on the trophy case. >take lantern Taken. >get sword Taken. >move rug With a great effort, the rug is moved to one side of the room, revealing the dusty cover of a closed trap door. >open trap door The door reluctantly opens to reveal a rickety staircase descending into darkness. >drop egg Dropped. >down You have moved into a dark place. The trap door crashes shut, and you hear someone barring it. It is pitch black. You are likely to be eaten by a grue. Your sword is glowing with a faint blue glow. >turn on lantern The brass lantern is now on. Cellar You are in a dark and damp cellar with a narrow passageway leading north, and a crawlway to the south. On the west is the bottom of a steep metal ramp which is unclimbable. >south East of Chasm You are on the east edge of a chasm, the bottom of which cannot be seen. A narrow passage goes north, and the path you are on continues to the east. Your sword is no longer glowing. >east Gallery This is an art gallery. Most of the paintings have been stolen by vandals with exceptional taste. The vandals left through either the north or west exits. Fortunately, there is still one chance for you to be a vandal, for on the far wall is a painting of unparalleled beauty. >take painting Taken. >north Studio This appears to have been an artist's studio. The walls and floors are splattered with paints of 69 different colors. Strangely enough, nothing of value is hanging here. At the south end of the room is an open door (also covered with paint). A dark and narrow chimney leads up from a fireplace; although you might be able to get up it, it seems unlikely you could get back down. Loosely attached to a wall is a small piece of paper. >up You can't get up there with what you're carrying. >south Gallery >drop sword Dropped. >up You can't go that way. >turn off lantern The brass lantern is now off. >north You have moved into a dark place. It is pitch black. You are likely to be eaten by a grue. >turn on lantern The brass lantern is now on. Studio This appears to have been an artist's studio. The walls and floors are splattered with paints of 69 different colors. Strangely enough, nothing of value is hanging here. At the south end of the room is an open door (also covered with paint). A dark and narrow chimney leads up from a fireplace; although you might be able to get up it, it seems unlikely you could get back down. Loosely attached to a wall is a small piece of paper. >drop lantern Dropped. >take lantern Taken. >drop lantern Dropped. >drop painting Dropped. >take lantern and painting brass lantern: Taken. painting: Taken. >drop painting Dropped. >take painting Taken. >south Gallery There is a sword here. >take sword Taken. >west East of Chasm >restart Your score is 44 (total of 350 points), in 38 moves. This gives you the rank of Amateur Adventurer. > ZORK I: The Great Underground Empire Copyright (c) 1981, 1982, 1983 Infocom, Inc. All rights reserved. ZORK is a registered trademark of Infocom, Inc. Revision 88 / Serial number 840726 West of House You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here. >north North of House You are facing the north side of a white house. There is no door here, and all the windows are boarded up. To the north a narrow path winds through the trees. >north Forest Path This is a path winding through a dimly lit forest. The path heads north- south here. One particularly large tree with some low branches stands at the edge of the path. You hear in the distance the chirping of a song bird. >climb tree Up a Tree You are about 10 feet above the ground nestled among some large branches. The nearest branch above you is above your reach. Beside you on the branch is a small bird's nest. In the bird's nest is a large egg encrusted with precious jewels, apparently scavenged by a childless songbird. The egg is covered with fine gold inlay, and ornamented in lapis lazuli and mother-of-pearl. Unlike most eggs, this one is hinged and closed with a delicate looking clasp. The egg appears extremely fragile. >take egg Taken. >down Forest Path >south North of House >east Behind House You are behind the white house. A path leads into the forest to the east. In one corner of the house there is a small window which is slightly ajar. >enter window The kitchen window is closed. >open window With great effort, you open the window far enough to allow entry. >enter window Kitchen You are in the kitchen of the white house. A table seems to have been used recently for the preparation of food. A passage leads to the west and a dark staircase can be seen leading upward. A dark chimney leads down and to the east is a small window which is open. On the table is an elongated brown sack, smelling of hot peppers. A bottle is sitting on the table. The glass bottle contains: A quantity of water >west Living Room You are in the living room. There is a doorway to the east, a wooden door with strange gothic lettering to the west, which appears to be nailed shut, a trophy case, and a large oriental rug in the center of the room. Above the trophy case hangs an elvish sword of great antiquity. A battery-powered brass lantern is on the trophy case. >take lantern Taken. >take sword Taken. >move rug With a great effort, the rug is moved to one side of the room, revealing the dusty cover of a closed trap door. >open trap door drop egg down turn on lantern north You used the word "drop" in a way that I don't understand. >open trap door drop egg down turn on lantern north You used the word "drop" in a way that I don't understand. >open trap door The door reluctantly opens to reveal a rickety staircase descending into darkness. >drop egg Dropped. >down You have moved into a dark place. The trap door crashes shut, and you hear someone barring it. It is pitch black. You are likely to be eaten by a grue. Your sword is glowing with a faint blue glow. >turn on lantern The brass lantern is now on. Cellar You are in a dark and damp cellar with a narrow passageway leading north, and a crawlway to the south. On the west is the bottom of a steep metal ramp which is unclimbable. >north The Troll Room This is a small room with passages to the east and south and a forbidding hole leading west. Bloodstains and deep scratches (perhaps made by an axe) mar the walls. A nasty-looking troll, brandishing a bloody axe, blocks all passages out of the room. Your sword has begun to glow very brightly. >attack troll with sword A good slash, but it misses the troll by a mile. The axe crashes against the rock, throwing sparks! >attack troll with sword The fatal blow strikes the troll square in the heart: He dies. Almost as soon as the troll breathes his last breath, a cloud of sinister black fog envelops him, and when the fog lifts, the carcass has disappeared. Your sword is no longer glowing. >drop sword Dropped. >east East-West Passage This is a narrow east-west passageway. There is a narrow stairway leading down at the north end of the room. >west The Troll Room There is a sword here. There is a bloody axe here. >east East-West Passage >east Round Room This is a circular stone room with passages in all directions. Several of them have unfortunately been blocked by cave-ins. >west East-West Passage >north Chasm A chasm runs southwest to northeast and the path follows it. You are on the south side of the chasm, where a crack opens into a passage. >south North-South Passage This is a high north-south passage, which forks to the northeast. >south Round Room >restart Your score is 45 (total of 350 points), in 30 moves. This gives you the rank of Amateur Adventurer. > ZORK I: The Great Underground Empire Copyright (c) 1981, 1982, 1983 Infocom, Inc. All rights reserved. ZORK is a registered trademark of Infocom, Inc. Revision 88 / Serial number 840726 West of House You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here. >north North of House You are facing the north side of a white house. There is no door here, and all the windows are boarded up. To the north a narrow path winds through the trees. >north Forest Path This is a path winding through a dimly lit forest. The path heads north- south here. One particularly large tree with some low branches stands at the edge of the path. You hear in the distance the chirping of a song bird. >climb tree Up a Tree You are about 10 feet above the ground nestled among some large branches. The nearest branch above you is above your reach. Beside you on the branch is a small bird's nest. In the bird's nest is a large egg encrusted with precious jewels, apparently scavenged by a childless songbird. The egg is covered with fine gold inlay, and ornamented in lapis lazuli and mother-of-pearl. Unlike most eggs, this one is hinged and closed with a delicate looking clasp. The egg appears extremely fragile. >take egg Taken. >down Forest Path >south North of House >east Behind House You are behind the white house. A path leads into the forest to the east. In one corner of the house there is a small window which is slightly ajar. >open window With great effort, you open the window far enough to allow entry. >enter window Kitchen You are in the kitchen of the white house. A table seems to have been used recently for the preparation of food. A passage leads to the west and a dark staircase can be seen leading upward. A dark chimney leads down and to the east is a small window which is open. On the table is an elongated brown sack, smelling of hot peppers. A bottle is sitting on the table. The glass bottle contains: A quantity of water >west Living Room You are in the living room. There is a doorway to the east, a wooden door with strange gothic lettering to the west, which appears to be nailed shut, a trophy case, and a large oriental rug in the center of the room. Above the trophy case hangs an elvish sword of great antiquity. A battery-powered brass lantern is on the trophy case. >take lantern Taken. >take sword Taken. >drop sword Dropped. >get sword Taken. >move rug With a great effort, the rug is moved to one side of the room, revealing the dusty cover of a closed trap door. >open trap door The door reluctantly opens to reveal a rickety staircase descending into darkness. >drop egg Dropped. >down You have moved into a dark place. The trap door crashes shut, and you hear someone barring it. It is pitch black. You are likely to be eaten by a grue. Your sword is glowing with a faint blue glow. >turn on lantern The brass lantern is now on. Cellar You are in a dark and damp cellar with a narrow passageway leading north, and a crawlway to the south. On the west is the bottom of a steep metal ramp which is unclimbable. >south East of Chasm You are on the east edge of a chasm, the bottom of which cannot be seen. A narrow passage goes north, and the path you are on continues to the east. Your sword is no longer glowing. >east Gallery This is an art gallery. Most of the paintings have been stolen by vandals with exceptional taste. The vandals left through either the north or west exits. Fortunately, there is still one chance for you to be a vandal, for on the far wall is a painting of unparalleled beauty. >take painting Taken. >north Studio This appears to have been an artist's studio. The walls and floors are splattered with paints of 69 different colors. Strangely enough, nothing of value is hanging here. At the south end of the room is an open door (also covered with paint). A dark and narrow chimney leads up from a fireplace; although you might be able to get up it, it seems unlikely you could get back down. Loosely attached to a wall is a small piece of paper. >south Gallery >north Studio Loosely attached to a wall is a small piece of paper. >drop sword Dropped. >drop lantern Dropped. >take lantern Taken. >up Kitchen On the table is an elongated brown sack, smelling of hot peppers. A bottle is sitting on the table. The glass bottle contains: A quantity of water >turn off lantern west put painting in trophy case You used the word "put" in a way that I don't understand. >turn off lantern west open trophy case put painting in trophy case You used the word "open" in a way that I don't understand. >west open case put painting in case turn off lantern You used the word "west" in a way that I don't understand. >west Living Room There is a jewel-encrusted egg here. >open trophy case Opened. >put painting in trophy case Done. >inventory You are carrying: A brass lantern (providing light) >east Kitchen On the table is an elongated brown sack, smelling of hot peppers. A bottle is sitting on the table. The glass bottle contains: A quantity of water >turn on lantern It is already on. >up Attic This is the attic. The only exit is a stairway leading down. A large coil of rope is lying in the corner. On a table is a nasty-looking knife. >get all nasty knife: Taken. rope: Taken. >